Virtual reality technology can serve many different technologies. It is not just about gaming and short stories, after all. Vivid Vision is a company looking to wield VR as a way to treat lazy eye disorders. That may sound strange, but the research is getting a lot of positive feedback from the medical sector. There is a certain potential for this treatment to succeed which is quite interesting.
Most people would not assume virtual reality would treat eye diseases In fact, it would be the other way around., as VR is quite intensive on the eyes.Then again, Vivid Vision feels there is an interesting opportunity on the horizon when it comes to treating adulthood amblyopia. This is commonly known as “adult lazy eye disorder”. What is even more surprising is how a study published regarding this method proves to be quite successful so far. Biomed Journal of Ophthalmology finds this a very interesting study which has a lot of potential.
Lazy Eye DIsorder and Virtual Reality
The company raised US$2.2m in funding to explore the new development. The company has been using VR to treat eye disorders for some time now. In fact, they have been treating lazy eye disorder for some time now across 85 different eye clinics in the US. So far, it seems like this method is yielding positive results, however, it is not a properly validated treatment by any means.
The study, published in the renowned magazine revolves around 17 patients treated with the Vivid Vision software. Some patients acknowledge they now have a sharper reading acuity and measurable binocular vision, whereas they had neither before the treatment. It is evident this solution will not yield similar results for everyone, but it is an encouraging start nonetheless. Subjects used this VR software during 40 minute sessions over the course of two months. With a near 90% success rate, giving it a try certainly won’t hurt.
This treatment uses increasing visual stimulation to the weak eye while decreasing stimulation to the dominant eye. With a VR headset, this is merely a trivial matter to achieve. Users are put into an immersive VR game where they see important cues through their weak eye. This forces the brain to rely on the information coming from that eye. A very interesting tactic that seemingly works, so far.
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