If Google is to be believed, the days of crappy graphics in mobile-based virtual reality are almost over. The company unveiled a Star Wars VR demo which provides players with some tantalizing graphics, despite it being a mobile experience. In fact, the technology giant seemingly bridged the gap between PC-level graphics and mobile graphics in the past year or so. Daydream is shaping up to be quite an impressive piece of technology.

Google Daydream Is More Powerful Than Anticipated

For the most part, VR users generally agree PC-level graphics are vastly superior to the mobile virtual reality experience. That is not surprising, as desktop PCs pack quite the punch in terms of graphical performance. Mobile devices, on the other hand, were never designed to output top-notch graphics, especially not in a demand virtual reality environment. However, it appears there is a lot of room for growth.

More specifically, Google showcased their Daydream VR headset can produce quite stunning graphics on their own. This is made possible thanks to the Surat technology, which facilitates the rendering of lifelike 3D environments while using mobile VR hardware. Combining this technology with the more powerful graphic chips found in flagship smartphones, it is not hard to see why the company is so excited.

The software approach toward rendering better graphics will be well-received by VR developers. Moreover, some companies are already using the Seurat technology as part of their virtual reality creation. The recent Star Wars VR demo showcases what this software can achieve. It still remains up to individual content producers to successfully embrace Seurat and implement it, though. For now, Google is not sharing information on how Seurat works, although they will reveal additional data later in 2017.

Being able to achieve desktop-like graphics with a mobile GPU is quite significant, though. With Google Daydream headsets being released soon, it is good to see what these devices are capable of. In the long run, Google’s technology may render PC-based VR requirements obsolete, although it is doubtful that is the company’s objective. The future of virtual reality is looking a lot brighter than a few weeks ago, that much is certain.

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