When it comes to finding content to enjoy in VR, sports events and concerts are an option well worth considering. Just this week, users of the GearVR and Daydream were able to enjoy a music concert in a virtual simulation. Although this idea has a lot of merit, things still need quite a few improvements. That being said, it goes to show there is an interesting future ahead for concerts in the virtual reality world.
Concerts In VR Are Possible But Need Work
One of the obvious problems when it comes to experiencing concerts in VR is whether or not users will have a proper field of vision. The recent The Black Angels VR concert was not necessarily checking all of the right boxes in this regard. A 180-degree frontal field of vision shot in 3D is quite an impressive experience, though, all things considered.
Moreover, it appeared this particular concert was more than capable of providing a lag-free experience. This is partially thanks to NextVR ensuring the experience was seamless for all users. Moreover, once users start looking in a 360-degree manner, things become a lot more impressive. Blaring music, 360-degree vision, and 3D video seem to mix quite well in this regard. We can only hope this becomes the standard for VR concerts.
Unfortunately, that is where the fun ends for most people. The resolution projected by the supported HMDs – the GearVR and DayDream – is far from optimal. It feels a bit blurry, which diminishes the fun factor by a few notches. Moreover, the scale of available details was pretty small, although that may be more of a hardware limitation right now. It will take a few trials to get these details right, which is to be expected.
The biggest issue when relying on smartphone-based HMDs, however, is how the phone tends to get incredibly warm. So much even that some users on Reddit claim their device started overheating. That is something that will need to be addressed sooner or later for sure. All things considered, it is a more than an applaudable effort by NextVR, as they aim to bring much more content to VR users in the coming years.
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