There are many benefits of embracing virtual reality technology. It allows users to experience things they never would otherwise, for better or worse. One particular project focuses on letting users experience a “high” in virtual reality. The Cyberdelics Incubator is a pretty interesting experiment, especially since it focuses on psychedelic arts projects. Immersive media can play a major role of importance in this regard, to say the very least.
Experiencing Psychedelic Arts in Virtual Reality
Most people would associate psychedelic arts with drug use, and they wouldn’t be entirely wrong in that assessment. Most regular people will never experience a high unless they effectively take drugs. In virtual reality, anything is possible in this regard, even without relying on less legal substances to achieve your goal. More specifically, the Cyberdelic Incubator is a perfect example of how one can have a “trip” without relying on drugs. It is a lot more sophisticated than it sounds at first, though.
To put this into perspective, the project features eight speakers who discuss psychedelic VR experiences. There’s also a focus on augmented reality paintings, digital artworks, et cetera. Visitors are invited to check out this new form of immersive media through a virtual reality headset. Experiencing hallucinatory experiences through digital media is pretty interesting, as it is almost the same as a regular LSD trip. It is not necessarily something for everyone, but the concept shouldn’t be dismissed whatsoever.
Altering consciousness has always been a very interesting topic. Many people don’t see the benefit in doing so, and they will ignore any opportunity to experience it for themselves. In virtual reality, there is a safe and controlled environment for such experiences, which can even be enjoyed from the comfort of one’s own home. Although this idea is not entirely new, it certainly adds a more modern flair to this whole concept.
While some people may experience a “high” during this experience, it’s a different kind compared to drugs or alcohol. Instead, we are dealing with a state of consciousness, fully induced by the media we rely on. Visual images, combined with sound and music, can lead to some very exciting experiences over time. Hallucinatory experiences will always be met with a lot of criticism, but with VR, they may also become a lot more approachable moving forward.
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