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David Ewalt: “Virtual Reality has Reached a Tipping Point”

Alex Mercer by Alex Mercer
July 24, 2018
in News
Reading Time: 2 mins read
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Sales and shipments of VR headsets do not look all that promising at this point in time. That doesn’t necessarily have to spell doom and gloom for the virtual reality industry. David Ewalt is convinced VR is here to stay, mainly due to the new generation of hardware solving a lot of the initial problems associated with this relatively new technology.

The Future of VR Doesn’t Look Half bad

It is always important to put industry statistics into their proper perspective. While the sales of VR headsets have fallen a bit over the past few months, there is no reason to be overly concerned. According to writer David Ewalt, the future of VR still looks rather promising. He is convinced the second generation hardware will attract more consumers and corporations in the years to come.

Initial hardware units suffered from motion sickness, terrible video quality, and a bulky feeling. Slimmed-down versions, such as the Oculus Go, show there is plenty of room for improvements between the different generations of headsets.  Additionally, the current generation of headsets shows how it takes time to introduce new features and make the technology more accessible to the masses.

Ewalt is confident the VR industry has reached a necessary tipping point. Although he acknowledges the current iterations are not perfect by any means, it is also no longer a hype either. More and more people and companies are acknowledging the potential virtual reality has to offer in this day and age. This is partially made possible thanks to the growth of location-based VR and the virtual reality arcades popping up all over the world.

One thing that will need to improve is the resolution displayed by VR headsets. Some major developments are happening in this industry as of right now. Multiple manufacturers have produced headset lenses with a resolution of up to 4K per eye. Without sufficient hardware to power this resolution, it will not make much of a big difference. Additionally, the “proprietary store” approach by manufacturers need to be resolved as well.

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Tags: HeadsetsVirtual RealityVR Industry
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