Coursera Launches a set of Virtual Reality Courses Open to Everyone

There are many different use cases for VR technology right now. Coursera, the world-renowned edutech company, is launching its first series of courses on virtual reality technologies. There is no requirement for prior experience or knowledge to follow this particular program. Different live courses will cover a wide range of topics, including interaction design, social apps, and so forth.

Coursera Embraces Virtual Reality

It is good to see more educational efforts focus on virtual reality these days. While the general consumer isn’t too convinced of this technology, Coursera feels now is a great time to change all of that. With their vast range of topics to be covered during their new VR courses, things will get very interesting moving forward. These courses are open to anyone and everyone. It remains to be seen if there will be much interest, though.

Perhaps the interesting part is teaching people to build VR games with Unity. This game engine has been used successfully by established VR game developers all over the world. Most people may not decide to pursue this opportunity, but at least they’ll know the basics. Getting more people excited about this technology will not be easy, though. There are many possibilities in this field to be explored over the coming years, that much is evident.

Goldsmith College Professor Dr. Sylvia Pan comments as follows:

“We are passionate about VR and what it can do for us. We have these the questions about its capabilities from everybody- professors, doctors, mechanics, IT, and many others. That made us think that we should have a general course about VR on Coursera. Not really specific about any particular industry but the one that can provide overall picture as well as its applications. That is why we decided to do this.”

Rest assured this social experiment will get  a lot of attention in the coming months. Launching such a set of courses is a pretty big deal, even though not everyone may see it that way. There is still a very long way to go before virtual reality can even be considered mainstream. So far, that has not happened on a large scale. However, this lean medium lends itself to different forms of content creation and consumption. Only time will tell how this plays out, though.

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