The introduction of 5G connectivity can also shape the future of virtual reality content creating. With more bandwidth at one’s disposal, the available VR offerings should benefit from a higher image quality. In Singapore, such a trial is already being conducted courtesy of Huawei and M1.
Singapore’s 5G Test is Important
Although virtual reality isn’t even close to becoming mainstream just yet, there are many developments taking place which can change that situation fairly quickly. The introduction of 4G mobile data connectivity, for example, is one of those developments. This is especially true when it comes to live stream virtual reality content, as it requires a lot of bandwidth to do so.
In Singapore, Huawei and M1 have teamed up to conduct a VR 5G test. More specifically, both companies will stream 360-degree VR content over 5G in the country at the end of June 2018. With creative content and existing applications being developed using technologies such as VR, it is only normal these companies try to experiment with VR content in this regard. Whether or not there will be any real demand to stream VR content over 5G, is a different matter altogether.
If the 5G network in Singapore can handle the live streaming of VR content, it should be considered a major success. As of right now, 4G connectivity isn’t suited for this specific purpose, simply because it doesn’t provide the necessary bandwidth to effectively conduct such VR streaming on a large scale. On paper, users should be able to download full movies within seconds, although it remains to be seen if that will be the case.
Both companies also want to bring VR, AR, and MR to the educational sector moving forward. To do so, they conduct this 5G test to determine whether or not it is feasible to deliver such content over mobile data connectivity to classrooms throughout Singapore. If successful, this experiment will undoubtedly lead to more innovation in all of these industries, which can only be considered to be a good thing. If 5G can effectively provide the low latency for VR content streaming, an interesting future lies ahead.
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