MIT Museum Premieres VR Documentary “The Enemy”

There are a lot of interesting opportunities to explore when it comes to VR technology. Over at MIT, a very different concept is being explored as we speak. More specifically, a team of viewers explores conflict in virtual reality, which sound a lot more confronting than it seems. This is all part of a venture to experience the North American premiere of The Enemy, which is a VR exhibit.

MIT Embraces VR in a Different way

It is always good to see some different forms of VR content consumption come to market. While watching the premiere of a VR documentary in a museum sounds like a strong thing to do, MIT is certain there will be a genuine interest in such a project. More specifically, the MIT Museum in Cambridge is the place to be for anyone looking to experience The Enemy. This documentary lets VR users come face to face with fighters experiencing lifelong conflicts in different parts of the world.

More specifically, this VR documentary features fights from rival groups across Congo, Israel, El Salvador, and a few other countries. There are so many locations where conflict is a way of life rather than a unique occurrence. The fighters explain their lives in the native language and share personal stories with VR users. It is a very different type of content experience compared to what most consumers are used to, that much is certain.

Although the concept of The Enemy started out as a photo exhibit, war photojournalist Karim Ben Khelifa acknowledged virtual reality would be a better choice. There is a big difference between looking at a thought-provoking image or having people tell you their story face-to-face. Breaking down the fourth dimension of content is something we see regularly on TV shows these days, and virtual reality will only enforce this type of communication.

All of this goes to show MIT has some interesting ideas to experiment with virtual reality technology. Bringing the concept of visiting a museum with innovative technology is pretty intriguing. We can only hope to see more of these initiatives, as it is an option well worth exploring. It is also a  big step for the MIT Museum, as this 50-minute VR showcase is unlike anything most visitors would expect. Striking a balance between a social experience and antisocial behavior by putting on a VR headset isn’t easy.

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