Mozilla Firefox 55 Finally Includes WebVR Support

Bringing WebVR to more browsers is always a smart idea. This new standard will enable more people to successfully embrace virtual reality through a known environment. Google certainly feels this technology is certainly the future. Firefox 55, the latest version of this popular browser, now comes with WebVR compatibility. This is a positive development, to say the least, as it will be beneficial to the entire VR industry.

WebVR support in the most common browsers will help elevate the virtual reality industry to a new level. Mozilla had announced they would introduce this technology to Windows Users in the near future. This is beneficial to owners of an HTC Vive or Oculus Rift, as well as mobile headsets. Being able to view VR content within the browser itself is a big step forward. It still requires a decent headset and a proper computer, though, but it moves away from one proprietary ecosystem.

WebVR Finally Arrives in the Mozilla Browser

Now that both Google Chrome and Firefox support WebVR, the future are looking bright. Do not expect to play AAA VR games in your browser anytime soon, though. It is evident this technology will be used primarily for video content and app experiences. Moreover, the amount of content making use of this technology is still very limited for the time being. Once we see more content for WebVR, things will get pretty interesting in the near future.

Firefox is taking an important step toward making VR more accessible by the everyday user. Considering how these popular browsers work on mobile devices as well, owners of cheaper mobile VR headsets may enjoy some new content as well. Even watching a movie in VR through your browser may become a reality a lot sooner than people think. The only major browsers still missing WebVR support right now are Safari and Internet Explorer / Microsoft Edge. Those will follow at some point in the future though.

It is evident bringing more VR content to the consumer will be great news for the industry. Right now, it seems most people buy a PlayStation VR headset for the gaming aspect. However, the Samsung Gear VR isn’t doing all that bad either. Those 5 million Samsung Gear VR users can certainly benefit from WebVR support, that much is evident. An interesting future awaits WebVR and VR content, that much is certain.

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By Mark Arguinbaev

Mark is a 28 year old internet entrepreneur. He is a bitcoin enthusiast and a technology addict. He loves writing and educating readers about the newest tech trends.