Rhythm-based games often do well in virtual reality, although not all of them are created equally. Rhythm Beats, for the PlayStation VR, is quite an appealing game in this regard. For the price of $9.99, users get a fair amount of content to enjoy. Even so, it is still not a perfect game, albeit one that comes close to what fans would describe as an “ideal game”.
Audio Beats is fun, for a Little While
As is the case with any rhythm-based game, there is a big risk the fun will wear off pretty quickly. Although Audio Beats focuses on drums rather than guitars for a change, it is evident the overall experience becomes pretty shallow the more you play. That in itself is not new, unfortunately, albeit it is a well-known problem in the VR gaming industry as we know it today. With Audio beats, the novelty has worn off after an hour or two, and it is very difficult to make it come back.
While we commend the developers for adding Move controller support, it is evident not everyone will get used to this play style right away. Audio Beats makes the most of it, though, and it does create a fairly enjoyable experience overall. Shapes appear on your screen and you need to hit the drum to which the shapes are moving. Scoring maximum points occur by hitting the drums at the exact time, although it will take a few minutes to get used to it. It is a tried and test concept which works quite well for other games, and this particular offering is no different I that regard.
Unfortunately, it seems Audio Beats suffers from a lack of content from day one. There is only one stage, and a few different difficulty modes to choose from. Additionally, customization of the drums is fairly limited, which is not entirely surprising. On the audio front, Audio Beats leaves a bit to be desired as well. During our playthrough, we could choose between five different tracks, which is not all that great. Additional content can be obtained through DLC, but there isn’t any additional DLC available as of right now.
All things considered, Audio Beats delivers what one would expect. It is not spectacular by any means, but it’s not terrible either. The small library and lack of customization are two very big problems, but the developers can hopefully address those issues moving forward. For now, it may be best to wait for a sale before buying this game, but fans of rhythm-based games can still pick it up at full price.
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