Child of the Wind Review – A Great Game Without a Real Background Story

Proud owners of an Oculus Rift VR headset have plenty of games to choose from these days. Not all of these creations are expensive either. Child of the Wind, for example, is a $15 game that offers a lot of content for fans of this genre. Using the wind as your ally to move around in the game world works surprisingly well. The game does require the use of Touch controllers and needs to be played while standing.

Child of the Wind is Surprisingly Good

Given the vast amount of mediocre and bad VR games we have played through this year, it is only normal unknown titles are met with a fair bit of apprehension. While the trailer of Child of the Wind seemed interesting enough, it is always a question of whether or not the game is good. In this particular case, we were pleasantly surprised. There are many different things to take into consideration. Especially the use of wind to reach your goal is done in a  very elegant way, yet it does add an element of strategic planning to the game as well.

For a VR game heavily relying on motion controllers, Child of the Wind is by far in a league of its own right now. The developers have put in a lot of thought and effort into this game, to say the very least. Keeping this in mind, it is certainly surprising to learn there is no background story or indication as to what the game expects from you. This will put off a lot of players initially, although things aren’t as complicated as one would assume either.

With the amazing environments to look at, players are automatically invited to move ahead with the game and see what lies beyond the horizon. The top-notch soundtrack makes it an even more immersive experience altogether, and we certainly appreciated that particular aspect. It does take some time to figure out your purpose in this game world, but once you do, Child of the Wind becomes all the more enjoyable. This deliberate non-handholding approach isn’t something everyone will appreciate whatsoever, though.

Once you get into the game, there is nothing about Child of the Wind to dislike. There are a lot of things to do and the playstyle itself is varied enough to keep players engaged for several hours. While the game may not necessarily have replay value, there are always different routes to take and new things to uncover. If this game is any indication of the future of VR gaming, we can only get very excited about what comes next.

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