VR Games Breaking Immersion Need to be Punished

Even though virtual reality is still in the early stages, patience is not a virtue. More specifically, those who rely on VR for gaming purposes often face a lack of immersion. Something will need to change in this regard, and preferably as soon as possible. The big question is how this probe can be solved in a fast and inexpensive way.

The Lack of Immersion is a Problem

While VR gaming has gotten a lot better in the past 18 months, not all games are created equally. In fact, there are still a fair few “broken” experiences to contend with. Anything that breaks the immersive aspect of VR needs to be either addressed or removed. Unfortunately.solving these problems is not all that easy.

The lack of haptic feedback in virtual reality is a well-known issue. Various companies are working on potential solutions in this regard. However, some games aren’t designed properly, which is far more difficult to solve. Glitches can see objectives disappear in the floor, pixelation of objects, and unfocused sections of gameplay which ruin the experience.

As such, developers are scrambling to err on the side of cautions, Manipulating objects at distances has been the safe approach for some time now. Unfortunately, it’s not perfect, and better solutions need to be created. Properly vetting VR games before letting everyone purchase them and then ask for a refund is certainly one option worth exploring.

Policing the quality of software distributed is not easy. With so many VR games coming to market, it is a near-impossible job. At the same time, not taking this approach will only create a further disconnect between VR enthusiasts and the vendors. That is far from an ideal situation, as it will only push VR further into the “niche” section.

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By Mark Arguinbaev

Mark is a 28 year old internet entrepreneur. He is a bitcoin enthusiast and a technology addict. He loves writing and educating readers about the newest tech trends.