Out of Ammo: Death Drive Review – A Mediocre Game With Underutilized Potential

It is safe to say there is no shortage of action-packed VR games these days. Unfortunately, most of these games are either very short, horrible to look at, or offer no replay value whatsoever. Out of Ammo: Death Drive is pretty short but it has a lot of customization options. Then again, the lack of a difficulty adjustment is quite a problem. The game is available on the HTC Vive and Oculus Rift right now.

Out of Ammo:Death Drive is fun but too Short

It is not the first game by this development team, yet it seems they were under  a lot of pressure to get the title out. More specifically Out of Ammo: Death Drive feels like this is a preview demo rather than a finished game. That is never a good start by any means, but things are not all bad. There is a single player campaign to enjoy – briefly, as we were finished in around 100 minutes – and quite a fair bit of customization. It is evident the developers had a lot of bright ideas but not enough time or budget to cram them all in this game.

The gameplay itself is quite simple and very similar to its predecessor, called Out of Ammo. The shooting aspect and building-ducking are still there, which is good to see.  Sadly, there is no real competitive options to take into account, including the lack of adjusting the difficulty. This makes it a game that, once you finished it, gives you no reason at all to pick it up again in the future. A bit of  a shame in our opinion, but it is a trend we have seen all too often in VR these past few months.

Out of Ammo: Death Drive has a total of seven levels to play through, which is not that much. In virtually every case, you either shoot zombies or collect items It gets a bit repetitive after the third and fourth time, which ruins the fun a bit. The design of the game looks like a mixture of Minecraft and Lego which will appease most players including ourselves. It is also a game that lets you choose your weapon. Melee combat removes the annoying gun reloading mechanic, though, and quickly became our preferred option. Choosing that route certainly reduces any remaining challenge the game had, if any.

The one aspect we had most fun were the base-building objectives It feels like are constructively contributing to the game, rather than just repeating the same motions over and over. These missions are still very easy to complete, unfortunately, which falls in line with the rest of the game. Out of Ammo:Death Drive could have been much better with some extra time to finish the game. Right now, it feels like a DLC to the original game rather than something new entirely. It is mediocre at best and sometimes even borderline horrible. Yet another missed opportunity by a game developer to make a lasting impact in VR.

If you liked this article make sure to follow us on twitter @thevrbase and subscribe to our newsletter to stay up to date with the latest VR trends and news.